Answer by JuhaRMD
It's the main executable with all scripts and script DLLs included. Have you tried enabling Stripping in the Player Settings (you should find it under the Optimization category)? Check out "Optimizing...
View ArticleAnswer by ChrTellefsen
I have currently got 133MB for System.ExecutableAndDlls on our game on Unity 4.3.3b1... I cannot see why anything should eat up such an enormous amount of memory on iOS? This is way more than all our...
View ArticleAnswer by Mantas Puida
Memory reported under "System.ExecutableAndDlls" is read-only memory, therefore OS might discard these pages at need and later reload from the file system. So it makes little memory pressure and it...
View ArticleAnswer by RMGK
"Strip Assemblies" in player build settings. Dropped my System.ExecutableAndDlls from 92 to 53mb in an empty project with a few plugins.
View ArticleAnswer by mhT3d
The memory reported under "System.ExecutableAndDlls" is read-only memory and this means that the application cannot change it or write it, but its main role is to accelerate the execution of the...
View ArticleAnswer by JuhaRMD
It's the main executable with all scripts and script DLLs included. Have you tried enabling Stripping in the Player Settings (you should find it under the Optimization category)? Check out "Optimizing...
View ArticleAnswer by Mantas-Puida
Memory reported under "System.ExecutableAndDlls" is read-only memory, therefore OS might discard these pages at need and later reload from the file system. So it makes little memory pressure and it...
View ArticleAnswer by RMGK
"Strip Assemblies" in player build settings. Dropped my System.ExecutableAndDlls from 92 to 53mb in an empty project with a few plugins.
View ArticleAnswer by mhT3d
The memory reported under "System.ExecutableAndDlls" is read-only memory and this means that the application cannot change it or write it, but its main role is to accelerate the execution of the...
View Article